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	<title>5th Screen Blog</title>
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	<link>http://5thscreen.info/blog</link>
	<description>by Keith Kelsen</description>
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		<title>Infinite Possibliltiy -Creating Customer Value on the Digital Frontier  Joseph Pine II and Kim Korn</title>
		<link>http://5thscreen.info/blog/2011/08/06/infinite-possibliltiy-creating-customer-value-on-the-digital-frontier-joseph-pine-ii-and-kim-korn/</link>
		<comments>http://5thscreen.info/blog/2011/08/06/infinite-possibliltiy-creating-customer-value-on-the-digital-frontier-joseph-pine-ii-and-kim-korn/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 04:49:42 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=77</guid>
		<description><![CDATA[<p>Just out &#8220;Infinite Possibility &#8211; Creating the customer value on the Digital Frontier from Joseph Pine II and Kim Korn.  Fantasice insight into the new digital landscape!</p>
<p>This must read is here&#8230; http://www.youtube.com/watch?v=AxXsXrWPG8A</p>
<p>Kelsen Quote Infinite Possibility</p>
<p>Author Joseph Pine also quoted Keith Kelsen in his new extrodinary book Infinite Possibility.  He sites Oblong and John [...]]]></description>
			<content:encoded><![CDATA[<p>Just out &#8220;Infinite Possibility &#8211; Creating the customer value on the Digital Frontier from Joseph Pine II and Kim Korn.  Fantasice insight into the new digital landscape!</p>
<p>This must read is here&#8230; <a href="http://www.youtube.com/watch?v=AxXsXrWPG8A<br />
">http://www.youtube.com/watch?v=AxXsXrWPG8A</a></p>
<p><a href='http://5thscreen.info/blog/wp-content/uploads/2011/08/Kelsen-Quote-Infinite-Possibility.pdf'>Kelsen Quote Infinite Possibility</a></p>
<p>Author Joseph Pine also quoted Keith Kelsen in his new extrodinary book Infinite Possibility.  He sites Oblong and John Underkoffler who was influential in the &#8220;Minority Report&#8221; chief scientist for the real science of it all.</p>
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		<title>Engagement and Screen to Screen</title>
		<link>http://5thscreen.info/blog/2011/07/19/engagement-and-screen-to-screen/</link>
		<comments>http://5thscreen.info/blog/2011/07/19/engagement-and-screen-to-screen/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 21:55:11 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=71</guid>
		<description><![CDATA[<p>Engagement happens when an individual or a group participates.  Anytime we can bring the human experience closer to real life, rather than just online or on TV, the impression reaches deep into the consciousness leaving an indelible imprint in our minds.  And when you add the group experience it’s off the charts.</p>
<p>Today, we [...]]]></description>
			<content:encoded><![CDATA[<p>Engagement happens when an individual or a group participates.  Anytime we can bring the human experience closer to real life, rather than just online or on TV, the impression reaches deep into the consciousness leaving an indelible imprint in our minds.  And when you add the group experience it’s off the charts.</p>
<p>Today, we are bringing our on-screen and on-line experience into the marketplace in new and exciting ways.  Because digital signage is already in the marketplace and is an integral part of the real world around us, interactive digital signage will drive experiences that are out of this world.  In addition linking the screen experience from one screen to the next screen in a seamless manner will be key to bringing the viewer that much closer to the brand and that much closer to the purchase.</p>
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		<title>One World One Screen</title>
		<link>http://5thscreen.info/blog/2011/04/30/one-world-one-screen/</link>
		<comments>http://5thscreen.info/blog/2011/04/30/one-world-one-screen/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 22:06:31 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=66</guid>
		<description><![CDATA[<p>As one looks across the digital landscape, one finds oneself faced with 5 screens in play; the silver screen, television, PC, Mobile and DOOH.  Each screen has its own eco-system, business models, audience, purpose, technology, and content.  Although new in relative terms to the other screens, digital signage is no exception.  The way in which [...]]]></description>
			<content:encoded><![CDATA[<p>As one looks across the digital landscape, one finds oneself faced with 5 screens in play; the silver screen, television, PC, Mobile and DOOH.  Each screen has its own eco-system, business models, audience, purpose, technology, and content.  Although new in relative terms to the other screens, digital signage is no exception.  The way in which one can look at these differences can actually cause one to see the similarities at the very core of their existence.  They are by all means communication vehicles, but what sets them apart is most importantly the mindset in which they are viewed and that will always remain consistent.</p>
<p>What is changing however, are two significant trends that will directly affect how one interacts with each screen and how one creates content for each screen.</p>
<p><em>Viewers now are interacting with every screen.</em>  This is brought on by technology that was born recently.  From the simply interaction and engagement to very sophisticated and technologically impressive means to keep the viewer connected to every screen all the time.</p>
<p>One can envision a world where our screens are as seamless as the streaming digital landscape that we find ourselves in.  It is this seamlessness and connectedness that technology is just beginning to affect us.  Connecting all five screens technologically is a trend that will find new ways to keep the audience turned on and tuned in all the time with every screen. </p>
<p>Does it really become one screen? Once we reached a digital platform the portability of content is next.  It is just now beginning to become easier to transport between each of the 5 screens, but,  it is the purpose of those screens and the mindset that is setting each apart.  What is evolving is how we are beginning to use each screen with this new technology.  I contend that as this technology becomes ubiquitous so follows our use.  Even though we call it the silver screen, television, PC, mobile and digital signage they are all just screens and the technology behind them is changing.  It doesn’t mean that one’s mindset or initial use changes when interacting with each screen, what does change is how we perceive the reach and depth of the digital landscape that spills out from each screen and how it is all connected to a digital world that lurks behind all the screens.</p>
<p>At the very core is great content and great technology.   In the near term, technology has been driving connectedness between digital signage and mobile.  This is the most significant trend for 2011.<strong>  </strong>Driven by smart phones&#8217; newfound abilities, digital signage has embraced this simply because DOOH is a key activation and engagement point for mobile interaction in the marketplace.  Helping to position this screen as a central point of interaction and engagement is the very fact that behind every connected digital signage screen is a computer.  Most of the top companies have a strategy around mobile engagement.  The very nature of one to many and one to one redirects the purpose of digital signage to match the digital landscape.  Mobile interaction is just one of the first steps in creating a seamless digital world.</p>
<p>The integration of technology has been noted by several companies in the industry: <a href="http://www.digitalsignagetoday.com/showcase/372/Symon">Symon</a> introduced its mobile platform that works with digital signage; <a href="http://www.digitalsignagetoday.com/showcase/25/EnQii">Enqii</a> and Kombi joined forces to integrate mobile for retailers; Reflect Systems and TXT4CRM have partnered in text messaging services for Target and GameStop; then there&#8217;s Pixel Inspiration&#8217;s Twitter integration on the social media side and Clear Channel&#8217;s recent Corona promotion allowing people to upload Facebook photos of themselves to a billboard on Times Square.</p>
<p>To meet this new found technological shift, one needs to re-evaluate the content creation process to include &#8220;all digital.&#8221; One can create content objects and use digital asset management systems to manage the vast amount of content that exists to feed all screens with consistent messages.  This is rising to a critical point to offset the costs of creating media.</p>
<p>Content strategies and discussions began to trend quickly in 2010. More presentations were made on content at shows in 2010 than the three previous years of trade show presentations combined. It has been estimated that content accounts for approximately $3.5 billion of services for creating content that plays on digital signage &#8230; that is more than the $2.5 billion in the technology sector and more than the $2.1 billion in advertising placed on DOOH. This year will see more of the same. Content is king and will outspend any other sector from here to eternity.</p>
<p>As the lines of technology blur screen to screen, so does digital content creation to deliver content that is truly portable in our new digital landscape.   If one thinks about the digital stream as one big pool of bits and pieces of content that can be accessed in multiple different ways and in multiple different combinations while delivering a consistent cohesive message.   One can then understand how to potentially create content in smaller bite size pieces that can be assembled upon delivery to whatever screen is before us at the time of our interaction with the content that we desire.</p>
<p>This is a tall order, but evolution will prevail and content will become something different than as it is seen today.  Just as we moved from radio to radio pictures years and years ago, and we may struggle with what to call this new found digital freedom, one cannot help wonder where the media behind the screen will influence and potentially evolve to essentially one screen thinking with many types of screens in the marketplace.</p>
<p>©2011 Keith Kelsen    <em>Keith Kelsen is the author of “Unleashing the Power of Digital Signage – Content Strategies for the 5th Screen.” More information about the book and the book’s companion website can be found at </em><a href="http://www.5thscreen.info/"><em>www.5thscreen.info</em></a><em>. Twitter </em><em>KKelsen</em></p>
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		<title>“Engaging through Touch”</title>
		<link>http://5thscreen.info/blog/2010/12/22/%e2%80%9cengaging-through-touch%e2%80%9d/</link>
		<comments>http://5thscreen.info/blog/2010/12/22/%e2%80%9cengaging-through-touch%e2%80%9d/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 22:40:56 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=62</guid>
		<description><![CDATA[<p>One of most appropriate interaction method for most digital signage networks is touch technology. Most of us have seen this technology deployed in both public places (for example, ATMs) and private devices (for instance, smart phones like the Apple iPhone or Palm Pre.) The technology is proven, costs are constantly declining, and most importantly, users [...]]]></description>
			<content:encoded><![CDATA[<p>One of most appropriate interaction method for most digital signage networks is touch technology. Most of us have seen this technology deployed in both public places (for example, ATMs) and private devices (for instance, smart phones like the Apple iPhone or Palm Pre.) The technology is proven, costs are constantly declining, and most importantly, users are generally familiar with and comfortable using it.</p>
<p>Once digital signage becomes interactive, several things occur. The content is different, the reaction is different, and the data collected is different.</p>
<p>First, let’s consider how the content changes. Remember: digital signage is a new medium, and it is different from the PC. It is encountered in different places and circumstances than the PC and Web sites, and its purpose is different. This means you must resist the impulse to take your Web site and simply transfer it to the digital signage network to create an interactive experience. The result would be a larger, public version of a Web site — and not at all an effective experience in this context. (It is also unlikely that the digital signage network would have access to or allow full Internet access and browsing ability.) Therefore, micro sites would be developed specifically for digital signage implementation.</p>
<p>First, understand that content for touch screens must be designed to both engage the viewer, and to lead the exploration of the interaction. That is, you are not simply throwing open the doors to the user; you are attempting to direct them and elicit inputs and choices that will drive them toward the goal you’ve set for the network — finding and choosing merchandise, exploring a brand, or the like.</p>
<p>There are three key considerations that go into creating great interactions:</p>
<ul>
<li>Create the right attraction. First and foremost one needs to get the viewer to participate because the viewer may not expect to have the ability to interact with the content, as she does with a PC; the first job is to let her know she has that ability here. Creating an attraction loop, message or some piece of upfront content that will motivate the viewer to engage is the first step. This loop needs to be more in line with a typical content found on digital signage following the advice in the previous chapters of this book. The one exception is the attraction loop is just that: designed to attract the viewer to touch the screen.</li>
<li>Present one thing at a time. Once you have gotten their interest, keep them engaged and moving through a logical progression. Lead the participant in a guided manner through each step of the interaction you want to encourage. Provide focused layers of information that make it easy to comprehend what is being presented, and direct them to the layer of information that follows. A major difference between digital signage and a PC or smart phone is the amount of time that one will spend with each. Because the time is more limited with digital signage, you need to provide a clear, logical path for the viewer to follow. Offering too much information that is not directed will not motivate the user to continue with the interaction, because they will perceive it too time-consuming and unlikely to provide them with enough value for the time invested.</li>
<li>Offer choices. Interaction must be more than simple “next page” buttons in order to engage the viewer and direct toward a goal, such as a purchase. The value of interactivity comes when the user is presented choices, allowed to personalize the information presented, and perceive they are seeing something “special” for them.</li>
</ul>
<p>Digital signage is powerful, and good content makes it that way. But the next level of effectiveness comes when one truly engages the user through enabling them to interact with the network. Touch screen technology today provides an excellent and proven method to let users decide the “path” they take through your content and personalize the experience. New technologies such as gesture interfaces extend that to another level, and combine interaction with group entertainment. Finally, a linkage with the user’s personal screen on a mobile device extends the interactive component of the network in a way that can stimulate longer interactions, interaction away from the digital signage itself, or motivate a purchase. In all of these cases, the content you create must account for the interactive factor and be purpose-designed for this type of network. Much more than porting a Web site to the digital signage network, this requires thinking in new ways – and like a user.</p>
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		<title>Types of Viewers</title>
		<link>http://5thscreen.info/blog/2010/12/22/types-of-viewers/</link>
		<comments>http://5thscreen.info/blog/2010/12/22/types-of-viewers/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 22:39:24 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=59</guid>
		<description><![CDATA[<p>To a large degree, relevance can be determined by the state of mind of a viewer at a particular place and time. That is, no matter the demographic or other “fixed” characteristics of individual viewers are, one can’t think of them as somehow unchanging. The same individual who is in a hurry on the way [...]]]></description>
			<content:encoded><![CDATA[<p>To a large degree, relevance can be determined by the state of mind of a viewer at a particular place and time. That is, no matter the demographic or other “fixed” characteristics of individual viewers are, one can’t think of them as somehow unchanging. The same individual who is in a hurry on the way to work on a Tuesday morning may be very relaxed at the same time and place on a Sunday morning.</p>
<p>One way to understand this important concept is to consider the difference between a “consumer” and a “shopper.” We can look at most individuals as consumers – that is, they have the potential to purchase products and services aimed at individuals or families. But one is a consumer at home, at work, and at play. In each of those circumstances, an individual may be thinking more or less about purchasing anything, or making any kinds of decisions surrounding a potential purchase. One can reach this consumer with certain messages – branding, for example – but making a direct offer is more difficult.</p>
<p>When in front of a Point Of Sale (POS) network, though, the consumer has become a shopper. The mindset of a person who has deliberately entered a store is much more attuned to cues and opportunities related to their needs and the wares on sale at the particular store. They are now reachable with more direct offers about products – and particularly offers that now take into account their gender, age and income, for example. Putting all these together creates real relevance for the content of POS signage because it can create an emotional response that drives desired behavior.</p>
<p>Looking at things from another angle, we can consider another two types of viewers – the “Dweller” and the “On the Go.”</p>
<p>Dwellers are in situations where they are either patient, have little choice but to remain passively in the area of the screen, or they may be in a situation where there they are relaxed in an out of home situation like a food court in a mall. A dweller can be in an elevator or a doctor’s office, but in either case is stuck with a wait. All have dwell time, but for entirely different reasons, and it is those reasons that need to be considered when creating content that is relevant.</p>
<p>On the other side of this are the consumers who are on the go – people who are walking or driving and are in transit. These are people in circumstances where their mindset is firmly fixed on reaching a destination or taking a journey – usually in areas where point of transit networks dominate. They are on a mission to get somewhere, and that’s the key to relevance. Where are they headed and why? This is a very complex question with a range of answers. It certainly depends upon the subcategory of the Point Of Transit (POT) network and time of day. This is the first place to start to understand the mindset of the on the go viewer. If it is a billboard then during morning commute traffic you can guess that most on the go viewers are heading to work. On a subway it will also apply. What is on their minds? More than likely, it will be something involving work or coffee. They are also thinking about where they came from. Home and family issues, things they may need to find time to deal with during a busy work day. Conversely, on their way home they are recapping their day and looking forward to home, friends, family and dinner.</p>
<p>These examples are of course basic thinking around what mindset of the shopper, dweller and the on the go viewer is in and depending upon the sub category of network, this can be fine-tuned to match relevancy.</p>
<p>When you think about content and categorize by type of network and the mindset of the shopper, on the go viewer or dweller, it immediately helps to organize the thinking around content.</p>
<p>©  <em>Keith Kelsen is the author of &#8220;Unleashing the Power of Digital Signage – Content Strategies for the 5th Screen.&#8221; More information about the book and the book&#8217;s companion website can be found at </em><a href="http://www.5thscreen.info/"><em>www.5thscreen.info</em></a><em>. Twitter </em><em>KKelsen</em></p>
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		<title>Screen Zones; To be or not to be?</title>
		<link>http://5thscreen.info/blog/2010/07/30/screen-zones-to-be-or-not-to-be/</link>
		<comments>http://5thscreen.info/blog/2010/07/30/screen-zones-to-be-or-not-to-be/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 18:18:52 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=56</guid>
		<description><![CDATA[<p>One fundamental question about displaying content on the screen goes back to the real estate analogy. Should there be a single structure taking up the whole display property, or is it better to subdivide and put something in two, three, or even more distinct areas? In digital signage, these screen areas are called zones.</p>
<p>One typical [...]]]></description>
			<content:encoded><![CDATA[<p>One fundamental question about displaying content on the screen goes back to the real estate analogy. Should there be a single structure taking up the whole display property, or is it better to subdivide and put something in two, three, or even more distinct areas? In digital signage, these screen areas are called zones.</p>
<p>One typical approach is to take the full area of a 16:9 screen and split it up into three areas: one that retains the 16:9 format, another next to it in the 4:3format, and a short, wide zone along the bottom of the 16:9 area (Figure 1.1).</p>
<p>One could use the first zone for branding content, the second for informational or secondary ad content, and the third as a ticker.</p>
<p><em>Figure 1.1 </em><a href="http://5thscreen.info/figure6-8.html">http://5thscreen.info/figure6-8.html</a></p>
<p> Indeed, the question of how many zones to use—or whether to use any at all—often arises when a network will use data-driven content, such as news headlines, weather forecasts, or stock prices. Although at first the zone approach appears to deal with a number of issues—from providing a way to display the full images of content in multiple ratios to creating variety for the viewer—there is a fundamental question to ask (Figure 1.2). Is it preferable to display this content at all times or does that create a distraction that confuses the viewer or prevents the viewer from focusing on the revenue-generating content?</p>
<p><em>Figure 1.2  </em><a href="http://5thscreen.info/figure6-9.html">http://5thscreen.info/figure6-9.html</a> </p>
<p>This conundrum is not an easy one to solve, and the answer often depends on the type of network involved. So let’s look at a few types of networks that have zones and some that do not to understand why the given choices are appropriate.</p>
<p>As a rule, most “Point Of Transit” (POT) networks do not employ zones. Why not? Because the function of these screens as something akin to a live poster, combined with the limited time the viewer is exposed to them, means that a powerful message needs to be conveyed in just a few seconds. Advertisers understandably want full command of the screen so there is no interference with their message. Although the message on the screen will change periodically, at any given time there should probably not be any competition for the viewer’s attention from secondary zones.</p>
<p>There are occasions, however, where even a POT network can be more effective with zones, provided they are used in a creative manner. Keep in mind the issue of viewer relevancy. At an airport, weather and other information about a destination is of great interest to a viewer, and having such information displayed in a zone on the screen could attract and hold a viewer’s attention for a somewhat longer period of time, exposing the viewer to ads in the main zone. At the same time, the weather information could also be displayed full screen as part of a loop that also contains advertising. Care needs to be taken with such choices given the existence of several studies that suggest zones in transit networks do not work and detract from the message the advertiser is trying to get across.</p>
<p>This may change as people become more accustomed to the visual cues of digital signage as it proliferates and plays more of a role in our daily lives. With changes in both content and technology, the perception of the viewer is becoming altered as well. We no longer see mobile phones as oddities, and laptops are part of the tool kit of high school students. Digital signage is well on its way to becoming exactly that ubiquitous, and viewers may soon be more accustomed to them and pay more attention to all their zones. Continual evaluation is the only thing that will clarify how this element of digital signage will be perceived.</p>
<p>One subset of Point of Wait (POW) networks that is amenable to the use of zones is the elevator network. Although there is still a limited amount of time to get a message across and a relatively small amount of screen real estate to do it, the fact is that the average person in an office building rides the elevator six times a day, and each ride lasts an average of 1 minute. This sort of network is ideal for presenting short bursts of content (15 seconds or so) in a few different zones on the screen. The viewer who chooses to focus on one zone during one ride may well choose another zone on the next ride, maintaining interest in the screen and making this approach a viable option for this type of network.</p>
<p><em>Figure 1.3 </em><a href="http://5thscreen.info/figure6-10.html">http://5thscreen.info/figure6-10.html©2009</a></p>
<p>Mike DiFranza, cofounder and CEO of Captivate Network, tells us about the four-zone approach they use in their network (Figure 1.3), the world’s most widespread in elevators. “The main zones are about editorial content that is aggregated and [condensed]by our staff. That is placed on the left side of the screen. The ad zone is placed on the right side of the screen. We positioned the ad zone to the right simply because people read left to right and that way, they see the ads in the ad content zone. On the bottom of the screen under the editorial zone, we provide time and date, and under the ad zone we provide stock and weather information, etc. We also provide a ticker along the bottom that will come in with important breaking news from time to time.”</p>
<p>In other networks, zones are very useful precisely because eliminating the chance for boredom is an important concern. Especially in a POW network like corporate communications, zones help keep the messaging fresh, simply because the viewer sees the displays many times during the day and week (Figure 1.4). Providing zones of information lets viewers focus on different parts of the screen because they are engaged frequently over a longer period of a week.</p>
<p><em>Figure 1.4  <a href="http://5thscreen.info/figure6-11.html">http://5thscreen.info/figure6-11.html</a></em></p>
<p>With zones, keep in mind that it is all relevant to the mind-set of the viewer and the type of network. If zones are part of your DNA and are effective means to capture attention, then by all means, use them. Viewers will ignore the screens if their mind-set and the type of network do not match the purpose of why the shopper, dweller, or mover is in the venue in the first place.</p>
<p>©  <em>Keith Kelsen is the author of &#8220;Unleashing the Power of Digital Signage – Content Strategies for the 5th Screen.&#8221; More information about the book and the book&#8217;s companion website can be found at </em><a href="http://www.5thscreen.info/"><em>www.5thscreen.info</em></a><em>. Twitter </em><em>KKelsen</em></p>
<p><strong>It’s All About the Content Series Links</strong></p>
<p><a href="http://digitalsignagetoday.com/article.php?id=24099">All about the content: A strategic blueprint for DOOH networks</a></p>
<p>All About the Content: <a href="http://digitalsignagetoday.com/article.php?id=24209">New technology will change engagement through digital signage</a></p>
<p><a href="http://digitalsignagetoday.com/article.php?id=24286">All About the Content: All screens all the time&#8230;Transmedia</a></p>
<p>All About the Content:<a href="http://digitalsignagetoday.com/article.php?id=24561">Aspect ratios: How content &#8216;shapes up&#8217; </a></p>
<p><a href="http://digitalsignagetoday.com/article.php?id=24760">All About the Content: Automated content and templates</a></p>
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		<title>Aspect ratios: How content &#8216;shapes up&#8217;</title>
		<link>http://5thscreen.info/blog/2010/05/24/aspect-ratios-how-content-shapes-up/</link>
		<comments>http://5thscreen.info/blog/2010/05/24/aspect-ratios-how-content-shapes-up/#comments</comments>
		<pubDate>Mon, 24 May 2010 21:11:32 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=53</guid>
		<description><![CDATA[Content ratios are explored and how to deal with 16/9 content to 4/3 ratio [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Verdana; font-size: x-small;">If digital signage were real estate, then the aspect ratio would be the overall shape of the lot — in the case of screens, its width divided by its height. </span></p>
<p><span style="font-family: Verdana; font-size: x-small;">Many people are already familiar with this general concept, thanks to the development of HDTV and its &#8220;wide screen&#8221; images. For digital signage, this is about more than the sheer size of the screen, though — it’s about getting the shape of the content, particularly video content, to match up with the screen.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">It’s quite likely — unless a network or multiple networks are of a single aspect ratio and all the content for the networks can be built from scratch or acquired in that same ratio — that the network operator or agency will need to decide how to place content of one ratio onto the screen of the other.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">The aspect ratio of the traditional television screen prior to HDTV was developed from the movie screen, built to display the 35mm film that had been developed in Edison’s time. It is not quite square: The aspect ratio is 4:3, (Figure 1) also known as 1.33 (what you get when you divide 4 by 3). Until recently, most computer screens were also built on a 4:3 aspect ratio. Almost all films prior to the 1950s, the vast majority of TV programs until very recently, and TV ads, were all shot in this aspect ratio and hence fill up the full frame of such a screen.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">Fig. 1 <a href="http://www.5thscreen.info/figure6-1.html">http://www.5thscreen.info/figure6-1.html</a></span></p>
<p><span style="font-family: Verdana; font-size: x-small;">In the 1950s, in an attempt to stave off competition from television, the movie industry developed a collection of wide-screen formats, and today filmgoers are accustomed to seeing movies that are almost twice as wide as they are tall — and in some cases, even wider. The development of HDTV involved the adoption of the most common of these newer aspect ratios, 16:9, also commonly called 1.78 (Figure 2). Many films since the 1950s, significant prime time and sports programming on TV, and some TV ads, are in this aspect ratio. Almost all PC screens being sold today are in this format, and as HDTV becomes more widespread, more video will be available from the TV world in this format as well. If one is installing a new digital signage network, chances are it will consist solely of 16:9 screens, whether they are small shelf-mounted POS screens or large outdoor billboards.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">Fig. 2 <a href="http://www.5thscreen.info/figure6-2.html">http://www.5thscreen.info/figure6-2.html</a></span></p>
<p><span style="font-family: Verdana; font-size: x-small;">These are the most commonly encountered aspect ratios but there are others, notably the 2.35:1 format used by some movies, typically high-budget productions. (It is extremely rare to find digital signage in this format; there are few manufacturers for it.) And some screens in custom form may have unique ratios, or they may be taller than they are wide, to accommodate the location (the large exterior digital signs in Times Square are an example of the latter).</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">The reason these ratios matter is because content created in one aspect ratio must be modified in some way to be displayed in another. This can create a number of problems for a network operator — if a digital signage network consists of screens of different aspect ratios, the same content will look different on each type, without special treatment. Even for a network comprising a single screen format — and 4:3 is being phased out in existing networks as hardware is updated — any content created in another ratio poses the same display issue. (This is another reason for considering carefully the direct use of TV commercials in digital signage networks, since almost all ads today are still in 4:3.)</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">There are two basic methods for taking 16:9 content and presenting it on 4:3 screens, methods that might be familiar to buyers of wide-screen movies on DVD who watch them on older TVs.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">The first is known as letterboxing (Figure 3). In this approach, the 16:9 image is allowed to fill the horizontal width of the screen. Because of the difference in ratios, this means the content will not extend the full height of the screen. Instead, it is centered vertically on the screen and two black stripes are displayed as borders on the top and bottom of the image. Letterboxing has the advantage of retaining the full image of the original content, although it leaves some significant screen real estate unused. If the screen is not sufficiently large, then some individual objects in the image might become less distinct.</span><strong><span style="color: #008000;"><span style="color: #008000;"> </span></span></strong></p>
<p><span style="font-family: Verdana; font-size: x-small;">Fig 3 <a href="http://www.5thscreen.info/figure6-3.html">http://www.5thscreen.info/figure6-3.html</a></span></p>
<p><span style="font-family: Verdana; font-size: x-small;">Fig 4 <a href="http://www.5thscreen.info/figure6-4.html">http://www.5thscreen.info/figure6-4.html</a></span></p>
<p><span style="font-family: Verdana; font-size: x-small;">A second approach is to allow the 16:9 image to fill the full vertical height of the 4:3 screen (Figure 4). By necessity, this means that the full width cannot be presented and some of the original image will not be visible. This can be done by cropping out both the left and right sides of the original image and displaying the 4:3 section at the center, or by a more laborious process called &#8220;pan and scan&#8221; in which the cropping may be more pronounced on one side or the other in order to keep important parts of the image centered. This typically requires an editor or technician to view the original content and determine which part of each frame to crop, and then creating a 4:3 version of the original according to that decision. In either case, the content takes up all the available screen space, but at the loss of a considerable amount of the image.</span></p>
<p><span style="font-family: Verdana; font-size: x-small;">Know what type of network the content will be deployed on — ask for the specifications.</span></p>
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		<title>&#8220;Transmedia&#8221; how does this fit into DOOH</title>
		<link>http://5thscreen.info/blog/2010/04/29/transmedia-how-does-this-fit-into-dooh/</link>
		<comments>http://5thscreen.info/blog/2010/04/29/transmedia-how-does-this-fit-into-dooh/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 22:12:11 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Digital Signage]]></category>
		<category><![CDATA[DOOH]]></category>
		<category><![CDATA[Keith Kelsen Blog DOOH "Digital Signage"]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[OOH]]></category>
		<category><![CDATA[Transmedia]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=49</guid>
		<description><![CDATA[<p>The digitization of media comes at time when the gap on technology, marketing and ultimately sales is closing.  This gap, from inspiration to purchase is closing at such a rapid rate with so many different methods of engagement and so many points of purchase that no longer can one media tell the story&#8230;</p>
<p>This new media [...]]]></description>
			<content:encoded><![CDATA[<p>The digitization of media comes at time when the gap on technology, marketing and ultimately sales is closing.  This gap, from inspiration to purchase is closing at such a rapid rate with so many different methods of engagement and so many points of purchase that no longer can one media tell the story&#8230;</p>
<p>This new media must be nimble and quick.  It is not just Cinema, TV, Internet, Mobile and DOOH, it is however all screens all the time…“Transmedia”.</p>
<p>The word Transmedia was first introduced by <a title="Marsha Kinder (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Marsha_Kinder&amp;action=edit&amp;redlink=1">Marsha Kinder</a> in her 1993 book &#8220;Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles&#8221;. Calling them “commercial transmedia superstructures”, and further says that “transmedia <a title="Intertextuality" href="http://en.wikipedia.org/wiki/Intertextuality">intertextuality</a>” works to position consumers as powerful players while disavowing commercial manipulation.</p>
<p>We have evolved in the word with a new level of tools which was not in existence 5 years ago-  it’s digital. And now with digitization of media, a new landscape exists in which DOOH becomes part of the legacy of media. Yes this is a unique medium in its own right, but it must be part of the larger continuity of the story that is told across all screens.</p>
<p>Transmedia becomes the encapsulating term that adds to breaking down the silos in agencies and corporations.  No longer can a brand make a decision based on TV or print messaging, it must consider the continuity across all mediums and must address transmedia strategically.</p>
<p>Transmedia ads to the compelling argument that DOOH is part of the media buy and consideration.  As the transmedia experience is connected to each and every screen, DOOH becomes an activation point of entry for the story and engagement.  It is a contact point in the digital landscape that is relevant and can drive the experience further down the transmedia highway.</p>
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		<title>Engagement and Connectedness</title>
		<link>http://5thscreen.info/blog/2010/03/24/content-connectedness/</link>
		<comments>http://5thscreen.info/blog/2010/03/24/content-connectedness/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 23:14:56 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://5thscreen.info/blog/?p=38</guid>
		<description><![CDATA[<p>We have in one type of connected displays, a digital signage network if you will. This allows us to change content, update ads, and receive feedback this is one type of connectedness, I call “Linear Connectedness”. In 2009 we were introduced to multi-touch monitors, MediaTile’s Human Kiosk, and Gesturetech’s new Cube which allows for gestural [...]]]></description>
			<content:encoded><![CDATA[<p>We have in one type of connected displays, a digital signage network if you will. This allows us to change content, update ads, and receive feedback this is one type of connectedness, I call “Linear Connectedness”. In 2009 we were introduced to multi-touch monitors, MediaTile’s Human Kiosk, and Gesturetech’s new Cube which allows for gestural engagement through moving ones hands or body. All of these add another type of connectedness, in what I call “Participant Connectedness”. Another type digital signage participant connectedness came with the leaps in mobile and User Generated Content (UGC) adding a new deeper level and lasting participant connectedness, which I call “Latent Participant Connectedness”. This latent connectedness is hidden whereas the viewer participates now and later through an ongoing dialog through mobile. We also recently were introduced to the new MicroTiles from Christy Digital a system that has a new type of connectedness where as each cube is stacked or placed side by side and each screen knows it is connected to the other. I call this “Linear-Spacial Connectedness”. This is the first step to a connectedness that evolves to something I call “Spacial-Connectedness”. Spacial-connectedness comes from the term of spacial operating system coined by John Underkoffler, Chief Scientist at Oblong.</p>
<p>What Oblong has been doing is essentially teaching the machine about space, and its position in it, using what is essentially a new concept for an operating system. In this new world, the machine no longer thinks of the screen as a flat abstract collection of pixels but as a real object, in the real world, that exists at a particular location and has a relationship to other things in the environment based on that location. It is also aware that the pixels it displays have a particular size based on the screen in use. There are small screens and big screens. And the screens are at a particular orientation. It’s mounted on the ceiling, it’s mounted on the walls, it’s on the hinged top of a laptop, it’s in your pocket. The point is, it has a particular location that matters with respect to the viewer.</p>
<p>When one begins to think about how this relationship works within the bounds of a display and then expands the thinking beyond just one display, one then opens the mind to even a different world of content and interaction. When we look and the type of connectedness this will drive and the type of content that will need to be produced it becomes apparent that each type of connected system will require its own set of rules and its own connected content that drives the true engaged experience.</p>
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		<title>Post from Mike Cearley&#8217;s Blog at DSE</title>
		<link>http://5thscreen.info/blog/2010/03/10/post-from-mike-cearleys-blog-at-dse/</link>
		<comments>http://5thscreen.info/blog/2010/03/10/post-from-mike-cearleys-blog-at-dse/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:37:00 +0000</pubDate>
		<dc:creator>Keith Kelsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Keith Kelsen Blog DOOH "Digital Signage"]]></category>

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		<description><![CDATA[<p>http://11thscreen.com/2010/02/keith-kelsen-is-the-man/</p>
]]></description>
			<content:encoded><![CDATA[<p>http://11thscreen.com/2010/02/keith-kelsen-is-the-man/</p>
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